Update v .4.0 : The New Dynamics
I'm excited to bring you this major update that aims to elevate the gameplay experience to new heights:
In pursuit of this goal, an entirely revamped physics will redefine the dynamics of in-game combat.
The robots now possess a heightened sense of weight, exhibit increased inertia, and every animation has been reimagined to ensure a fluid experience.
The AI has undergone a substantial upgrade, powered by a growing performant array of contextual behaviors, ready to challenge any human who dare.
Additionally, the improved weapon mechanics make maneuvering them feel more natural, enhancing the overall fight.
With this update, we're propelling this game into its next evolutionary phase. Welcome to uncharted gameplay territory !
Details :
- New physics. Robots are heavier, with more inertia. Gravity is also less strong. No more "fast forward" feeling when moving. Players now have more time to think their moves.
- New procedural animations for the new physics. A set of more rich and natural animations adapted for this new scene.
- Most weapons animations were also redesigned. It's now easier to manipulate chained weapons like lash and flails, boosting the probability of striking the opponent.
- It is also easier to throw weapons, now that players have a clearer view of the movements.
- The sword and laser-sword got increased damages. The laser-cutter now pushes the opponent back with more force.
- Weapons come more directly when attracted, all at equal speed, they orbit less, and are easier to grab. The "attractor" statistic plays a more visible role about pulling force during a duel.
- The AI has been updated to a more performant version. It is now capable of aiming both upward and downward with guns, and can crawl on the ground without legs, even with just one arm.
- The over-heat now drain stamina no more than 50%, leaving you the possibility to move.
- The invisible walls of the practice scene has been removed.
- The Meta world now teleport you when you fall out of ring, replacing instant death.
- More balanced slow-motion timing, enhancing the ones for break or death.
- Demo time reset.
Files
Get Input Chaos
Input Chaos
A Twin-Stick neon fighter, where skills play with physics.
Status | Released |
Author | anthund |
Genre | Fighting, Action, Simulation |
Tags | Arcade, Local multiplayer, Low-poly, Multiplayer, Physics, Retro, Robots, stickman |
Languages | English, Spanish; Castilian, French, Japanese |
Accessibility | Interactive tutorial |
More posts
- Get your Steam key !Nov 05, 2023
- Update v .4.7 : New LanguagesNov 04, 2023
- Update v .4.6 : InstructionsNov 02, 2023
- Update v .4.5 : The pursuit of aestheticsOct 23, 2023
- Update v .4.4 : A little big updateOct 18, 2023
- Update v .4.3 : Auto TargetOct 08, 2023
- Update v .4.2Sep 24, 2023
- Update v .4.1Sep 01, 2023
- Update v .3.8May 27, 2023
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